Open Jobs For Project "The Lord of the Rings: The Fellowship of the Ring"
Before you apply to any of the jobs listed here, please inform yourself about the project
using the Project Homepage!
Back to the overview of members and open jobs
Team Jobs
These special jobs are extensions of the existing team of the project. Anybody who wants to apply here, should
therefore be available until the end of the work on the project, in case he is approved.
Co-Chief
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Requirements:
Quite continous accessibleness for the remaining time of development
Experience in all aspects of map making concerning the World Editor
Good knowlegde of both German and English language
Description of the work:
To prevent work from standing still as soon as somebody has a question and Waldbaer is on holidays or not available for another reason, there has to be somebody who can make decisions instead of Waldbaer himself. Further, the Co-Chief should be an additional view for the chief (in this case: Waldbaer) and advise him. He will be adressed in all essential decisions like e.g. the distribution of responsibilities and besides these administrative things, he should do at least one map of the campaign.
Please attach an already completed map or campaign project to your application!
Apply
Hero Master
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Requirements:
detailed knowlegde of the object editor concerning units, abilities and buffs
experience with custom spells optimized in JASS
Description of the work:
The Hero Master shall care for the heroes of the campaign in every aspect except modeling and skinning. He has to organize and balance all spells and should be able to script custom ones himself; everything to be imported easily to the campaign's maps using GUI.
If you apply, please attach a map that demonstrates a spell scripted by you!
Apply
Modeler
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Requirements:
Needed modeling abilities:
Changing vertices
Adding vertices
Animating particels
Attachment points
Geoset merging
Description of the work:
We need a reliable modeler who cares about every little thing which accumulates during the development of the campaign. This means e.g. to add attachment points to an existing model, change some vertices, buid simple variations for a doodad model or things like that. Of course this should not keep him from doing bigger modeling work for the campaign (which is optional)!
If somebody wants to apply to both the modeling and the 2D-artist job, he can do it. Please attach a completed model by you to your application to help us to estimate your skills!
Apply
2D Artist
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Requirements:
Description of the work:
We need a 2D artist who cares about every 2D graphic work accumulating during work on the campaign. This will be e.g. icons which remain to be made for most of the abilities and units and some kind of on-call-service for the modelers in case that e.g. a skin is needed urgently there.
If somebody wants to apply to both the modeler and the 2D artist jobs he can do both of them. Please attach a completed skin by you to your application!
Apply
Open Jobs For Externals
These jobs are offered for selection each single, anybody who thinks he meets the requirements of the project may
apply to them. You are independent as soon as the job is done, so you also can feel addressed if you like the project in
general, but do not want to be bound to the project during its whole remaining development time. Of course the author
of each job will be mentioned in the project's credits!
Maps
As a mapper, you must have read all Lord of the Rings books
The maps have to be opened and saved using the normal Frozen Throne World Editor. Of course you are allowed to use third party tools for the development, but just with the limitation, that a normal World Editor won't be limited in its features when editing the map.
If you want to apply for a map, please send us a completed map from another project directly to help us to estimate your skills!
| Map Name | Type | Priority | Notes |
| Chapter 1: Decampment to Buckland | n | 1 | The first playable chapter of the campaign. The three hobbits (still without Merry) cross the Shire until Buckland where they meet Merry.
There exist some concept drawings, but a new author can do the planning new, of course. Apply
|
| Chapter 2: Meeting point Bree | n | 1 | This map shows all events from Buckland to Bree with the Old Forest, Tom Bombadil and the cairns; RPG with 4 hobbits. A very old version may give inspiration. Apply
|
| Chapter 9: Escape To Lorien | n/c | 3 | Description
If no author is found for this map, a cinematic will show how the fellowship gets from Moria directly to Lothlorien. Though an author would be much better because of the interesting gameplay ideas! Apply
|
| The End Of The Fellowship | n/c | 3 | Though it is not Tolkien's disposition, the campaign finishes after Lorien at the moment. There are first drafts for the events at Amon Hen; if an author is found for this map, we will make the cut between the books like Tolkien. Apply
|
Show acronym explanations
Types:
| n | = | a map you have to begin completely new |
| c | = | a map begun by others, you just have to continue the work |
| n/c | = | you optionally either may continue the map or make it completely new |
Priorities:
| 1 | = | map should get an author as fast as possible |
| 2 | = | map should be done by externals, but in case nobody applys will also be done by team members |
| 3 | = | optional map, it will only be used in the campaign if an author is found |
Skins & Models
Movie is allowed to give inspiration, but does not need to
All character models without weapons or tools, but with attachmentpoints instead
For all character models, try to design especially the faces detailed
All character models must include an animated portrait
The base model can be chosen freely as long as the original author is mentioned
If you want to apply, please send us a completed ressource from another project to help us to estimate your skills!
If you think you found a fitting ressource for us (no matter if they are in the list or not), please post in this forum thread!
If you think you know a Skin or Model which is already done by you or another author and fits the requirements, send a
link to it to the project leaders using the "apply" button!
| Ressource Name | Type | Priority | Notes |
| Aragorn | m/s | 1 | We need an Aragorn urgently. We don't need him in a king armor, but in travel clothes. Apply
|
| Boromir | m/s | 1 | We need a better Boromir than Admiral Proudmoore urgently... Apply
|
| Gandalf The Grey | m/s | 1 | We are still looking for a good Gandalf. Maybe an existing model can be taken with small edits. Apply
|
| Frodo | m/s | 2 | Our Frodo model skin is useable, but it could be better, especially because it does not have portrait animations. Apply
|
| Sam | m/s | 2 | Our Sam model skin is useable, but it could be better, especially because it does not have portrait animations. Apply
|
| Pippin | m/s | 2 | Our Pippin model skin is useable, but it could be better, especially because it does not have portrait animations. Apply
|
| Merry | m/s | 2 | Our Merry model skin is useable, but it could be better, especially because it does not have portrait animations. Apply
|
| Campaign Screen | m/s | 2 | Artwork somebody can put his effort into. 3D is not actually necessary, really nice 2D is possible, too. But to do its job it should be "really nice"! Apply
|
| Saruman's Staff | m | 2 | In LotR, every active wizard needs a staff: If it is broken, this symbolizes the wizard's end. Apply
|
| Sauron's Eye | m | 3 | We have a model for Sauron's eye, but it's not very impressing (look at the Isengard Cinematic). Apply
|
| Interface | s | 3 | Only artwork, but quite nice for the atmosphere would be a custom user interface. It is not necessary of course, but if somebody is interested, we are open for ideas! Apply
|
| Radagast | m/s | 3 | Our ingame alternative is that bad that we need a model, but it will not be seen outside the Isengard Cin probably. Apply
|
Show acronym explanations
Types:
| m | = | custom model needed |
| s | = | to be realized just as skin without custum model |
| m/s | = | optional a model or just a skin; discuss your ideas with the project leaders! |
Priorities:
| 1 | = | Ressource should be ready as fast as possible |
| 2 | = | Ressource should be done by externals, but will be done by team members if nobody applys |
| 3 | = | optional Ressource; it will only be used in the project, if an author is found |